Designed and prototyped most of the level, core mechanics and systems, including, among others:
Concepted general environment.
Researched real-life cities for reference.
Prototyped several in-engine locations.
Designed layout for the tutorial section.
Designed layout for the sewer section.
Designed layout and blocked-out fully functional factory area.
Documented game mechanics & level (Notion & Articles)
Worked pair to pair with programming and art members.
It was fortunate to share a trench with 16 gears, the best.
UMBRA MAZE is a mix of 3D and 2D game made for the University GameDev League 2023 and winner of the first task of this jam with a 1000$ prize reward. The game can be played on your own or in coop with a friend.
UMBRA MAZE is a mix of 3D and 2D game made for the University GameDev League 2023 and winner of the first task of this jam with a 1000$ prize reward. The game can be played on your own or in coop with a friend.
Once again, my role was technical designer and programmer and I was responsible for the implementation of both the animations of the 3D character and the 2D pixelart character, the orb random spawning mechanic and the most challenging part: the dynamic collision shadow in which the 2D character can move around. It is available on Itch.io.
In this game jam, our goal was to create a game that could be played on a single screen and incorporate references to old-school arcade games like Pacman, Space Invaders, and Puzzle Bubble. Additionally, we were required to include a one-use power-up of any kind. Despite these few restrictions, we felt there were endless possibilities.
After several brainstorming sessions, we decided to create a spooky atmosphere game where a child must move objects to cast their shadows in a way that allows another little ghost to use the shadows as platforms to reach orbs and survive the night. The cooperative gameplay was frenetic and tricky, which made us tremendously proud of the final product.
The combination of mechanics, cooperative gameplay, pixel filter for the old arcade game feel, the music, and the art direction resulted in a unique game that stood out to both the jury and other participants. Winning first prize in the competition made us incredibly happy and proud of our achievement.
Grooto is a puzzle and platforming game made in 48 hours for the Global Jam 2023 with a few members from NOX: Chapter 1.
As I was one of the few with technical background, my main role in Grooto was as a programmer and technical designer, I was responsible for the player and camera movement, implementation of the animations, planting mechanic and root hanging/swinging mechanic, it is available on Itch.io.
The theme of the Jam was ‘roots‘, so after a few hours of brainstorming with the team, we decided to create something simple but original: a 3D-farming game where the placement of your plants (and their roots) affects the 2D platforming. Players have the option to choose between a seed for platforming and a seed for lianas/ropes.
With a narrative about a farmer mole returning home and beautiful art direction, we created a game that we are all very proud of. The Jam reviewers found the idea original and attractive, further boosting our excitement.
We all agree to work on it from time to time and possibly publish it on Android, with a few levels.
Traptoon is 2D Metroidvania as Hollow Knight, where the player uses onomatopoeias as weapons to fight enemies and return it’s color to an 50’s cartoon world.