I have been passionate about video games for as long as I can remember, they have always accompanied me throughout my life.
I studied computer engineering and as soon as I finished I started working as a software engineer in a consulting firm.
Two years later, I quit my job and packed my bags to take the Master in Game Design at U-Tad (Madrid), betting everything to fulfill my dream of making videogames.
Today I can say that after finishing the master and being nominated for the PlayStation Talents, I’m ready to face any challenge that comes my way!
I worked as a Game Designer on HOWL OF IRON as a Master’s Final Project.
HOWL OF IRON is a 3rd Person Action Adventure game blendind HUNT & COMBAT. Stalk on your unaware enemies, fight in open combat and explore the steampunk city of Steamfall. Combines the genres of Action and Stealth. Made with Unreal Engine.
I used this opportunity to improve my design and production skills by carrying out the development of a video game.
HOWL OF IRON has been nominated as a finalist for the Playstation® Talents Awards.
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