Francisco Díaz Plaza

Game Designer

Game developer with Unreal Engine & Unity

Hi, my name is Fran

FROM ENGINEER TO GAME DEVELOPEr

I have been passionate about video games for as long as I can remember, they have always accompanied me throughout my life.

I studied computer engineering and as soon as I finished I started working as a software engineer in a consulting firm.

Two years later, I quit my job and packed my bags to take the Master in Game Design at U-Tad (Madrid), betting everything to fulfill my dream of making videogames.

Today I can say that after finishing the master and being nominated for the PlayStation Talents, I’m ready to face any challenge that comes my way!

I worked as a Game Designer on HOWL OF IRON as a Master’s Final Project.

HOWL OF IRON is a 3rd Person Action Adventure game blendind  HUNT & COMBATStalk on your unaware enemies, fight in open combat and explore the steampunk city of Steamfall. Combines the genres of Action and Stealth. Made with Unreal Engine.

I used this opportunity to improve my design and production skills by carrying out the development of a video game.

HOWL OF IRON has been nominated as a finalist for the Playstation® Talents Awards.

Recent Projects

As Featured In

This is a space to showcase any publications your work has been featured in

Client Testimonials

“A review from a client who benefited from your product. Reviews can be a highly effective way of establishing credibility and increasing your company's reputation.”
Client name
“A review from a client who benefited from your product. Reviews can be a highly effective way of establishing credibility and increasing your company's reputation.”
Client name
“A review from a client who benefited from your product. Reviews can be a highly effective way of establishing credibility and increasing your company's reputation.”
Client name

A Title That Gets the Visitor to Contact You

This is your chance to emphasize why the visitor should contact you right now.