Francisco Díaz Plaza

Game Developer

Technical Game Designer
with Unreal Engine

Hi, I'm Fran

FROM ENGINEER TO GAME DEVELOPEr

After a few years in a tech consulting firm, I decided to turn my life around and dedicate myself to what I like most: 

Game Design

I worked as a Technical Game Designer on HOWL OF IRON as a Master’s Final Project.

HOWL OF IRON is a 3rd Person Action Adventure game blendind  HUNT & COMBATStalk on your unaware enemies, fight in open combat and explore the steampunk city of Steamfall. Combines the genres of Action and Stealth. Made with Unreal Engine.

I used this opportunity to improve my design and production skills by carrying out the development of a video game.

HOWL OF IRON won the Best Design Playstation® Talents Award.

Recent Projects

Skills

  • Unreal Engine 4.27 & 5.X

    • Optimized Blueprints (no casting, binding or residual timers)

    • Clean Code BPs with Interfaces

    • UMG

    • AI Behaviors

    • Animation montages

    • Sequencer

    • Gameplay Ability System

  • Technical Design

  • Gameplay Design

  • Level Design

  • Git/GitHub

  • C++

  • C#

  • AGILE

  • CI/CD

  • Jira/Confluence

frandzp

Technical Game Designer

0