After a few years in a tech consulting firm, I decided to turn my life around and dedicate myself to what I like most:
Game Design
I worked as a Technical Game Designer on HOWL OF IRON as a Master’s Final Project.
HOWL OF IRON is a 3rd Person Action Adventure game blendind HUNT & COMBAT. Stalk on your unaware enemies, fight in open combat and explore the steampunk city of Steamfall. Combines the genres of Action and Stealth. Made with Unreal Engine.
I used this opportunity to improve my design and production skills by carrying out the development of a video game.
HOWL OF IRON won the Best Design Playstation® Talents Award.
Unreal Engine 4.27 & 5.X
Optimized Blueprints (no casting, binding or residual timers)
Clean Code BPs with Interfaces
UMG
AI Behaviors
Animation montages
Sequencer
Gameplay Ability System
Technical Design
Gameplay Design
Level Design
Git/GitHub
C++
C#
AGILE
CI/CD
Jira/Confluence
Technical Game Designer
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